To get students thinking about how their gumball machine will be interactive you could show the photos below: (Bring images in).
It is interactive because it requires the user to participate for the game to move forward.
Example: Video Games- interaction between user and game.
Interaction- is a kind of action that occurs as two or more objects have an effect upon one another.
Ask students to define it and then provide some examples.
Activity 3: Gumball Machine – Take time to discuss what interactive or interaction means.
Activity 2: Gumball slide – Explain to students that they will be exploring gravity and energy when making their gumball slide.
Ask students what kind of vending machines they have seen before and what kind of vending machines they would like to have at school or in their town/city.
Activity 1: Read the history behind gumball machines and discuss as a lead into the main design challenge.
Discuss the topics in the Background Concepts Section.
Hand out the Interactive Gumball Machine worksheet, as well as some sheets of paper for sketching designs.
Be self-supporting (stand on its own), and be as creative as possible.
The machine also must be able to stand on its own (self-supporting) and be as creative as possible. The machine must have one interactive element and a minimum of one loop. You are a team of engineers who have been given the challenge of designing and building an interactive gumball machine that will draw customers into a toy store.
Slide must be self-supporting (stand on its own).Īctivity 3 – Gumball Machine: Design Challenge.
(Where you place the cup is up to your team) The slide must be able to stand on its own (self-supporting). The gumball must stay on a track and land in a cup. You are a team of engineers who have been given the challenge of designing and building a slide for a gumball to travel down as fast as possible and land in a cup. Currently, there are no other ways of obtaining these items.Activity 2 – Gumball Slide: Design Challenge The following is list of pickups that have been available in the game so far. The probabilities displayed are rounded to the nearest third decimal place, and as such they do not total exactly 100% when combined. Special items can not be obtained again after dropping once, meaning duplicates are not an issue.ĭrop probabilities can be viewed via the Lineup menu, which can be accessed by pressing the X button. A special version of the opening cutscene will play if the item drops, letting players know immediately whether or not they got it. These special items will always have a 5.00% chance of being dropped, but only on the first draw. The current item set, referred to in-game as the "Pickup", changes throughout the season and there will be a notification whenever a new pickup is available. The Gumball Machine will also have a special cosmetic set (usually a costume and headgear paired together) that the player has a possibility of obtaining on the first draw of a pull. A single pull will give ten weapon skins. A single pull on the machine will cost 100 Jala, but the player can also use 300 Gold Medals instead. As a gacha machine, the Gumball Machine will give the player a random selection of weapon skins per pull.